As they voyage towards Cuttlefish Island, Euan, Heather, James and Ross take some time to get to know their crewmates, uncovering many dark secrets in the process. How did Earlobe’s earlobe get like that? Why does nobody talk to the bard? And why does Captain Beardbeard seem intent on sailing them off the edge of the map? Alliances will be forged, pointless games of deceit will be played, and the entire system of piratical power relations will be called into question in this, the middle chapter of our most water-themed adventure since the last one!
We’re back! Euan, Heather, James and new guy Ross are summoned to Mrs Molefield’s shop to help her … bake a pie? It can’t be as simple as that – and sure enough, it isn’t. Before they know what’s going on they are in a seedy tavern bartering with a pirate captain for passage to a remote island. It is no small task for the players to prove themselves to the salty old sea dog, but as Ross makes abundantly clear, he is willing to do anything.
Celebrate the festive season by joining Euan, Gavin, Heather and Stuart for the conclusion to their not-particularly-festive adventure in Atlantis Library! Squeal with delight as they finally make it to the library’s most restricted section! Gasp with horror at the revelations that take place there! Roll your eyes with impatience as Stuart tries to remember the title of a book and won’t let Gavin look it up! Scratch your armpit as you find out what all that S.E.B.A.S.T.I.A.N foreshadowing was about! Eat some Christmas pudding as the credits roll at the end! Pull a cracker after the episode is finished! From there on, pretty much go about your life as normal, but a little bit happier! These are all just suggestions, of course.
Our next adventure will be out some time in the new year, hopefully while it is still relatively new. In the meantime, however you choose to spend your Decembers/Januaries, have a lovely time, and don’t be a stranger!
Having successfully tapped John Knox’s beard (oo-er), Euan, Gavin, Heather and Stuart continue their journey through the Marmite-smelling secret passageways of Atlantis library. This time they’ll contend with a fussy bookworm, Stuart’s uncontrollable urge to turn into a bat at every possible opportunity, and a logic puzzle like that one near the end of the first Harry Potter book. You know, the one with the potions. But it’s totally not ripped off from there. Or if it is, that’s okay because it’s an homage. This is a very literary adventure, after all. (Did I get away with that?)
When Dullston-on-Sea is gripped by an unusual crime wave, Euan, Gavin and Heather drag Stuart before Mrs Molefield for judgement. She decides it is time to do what they should have done a year ago, and sends them off to find an important book. But it’ll take more than a library card to check this one out, as they quickly discover when they are confronted with evil dust bunnies, linguistically demanding ticket machines and the continued, heartbreaking absence of Jerry the Number Elf.
As Euan, James and Stuart seem within a hair’s breadth of retrieving the elusive pun, how are they to know the horrors that await them? The most baffling code yet! Ominous black and yellow capsules! Robot arms with no respect for personal space! The truth of who runs the pun bank! And maybe … an even more terrible truth. Who is really pulling the strings here? Find out as our fifth adventure reaches its stunning, punning conclusion!
In the dark middle chapter of their bank heist adventure, Euan, James and Stuart are subjected to a brutal interrogation by the pun bank’s security warthogs – and from there, things only get worse. Between facing their fears in the nightmare chamber, banging their heads against a seemingly impossible puzzle, and meeting a dangerous but alluring pun thief, this may be the most intense episode yet. And it has kitties!
After a long, ominous silence from Mrs Molefield, Euan, James and Stuart are finally summoned back to her shop. But what awaits them is not what they expect: instead they meet an old friend who recruits them to pull off an elaborate bank heist! They’ll need all their wits about them as they contend with security warthogs, wannabe game show hosts and puns, puns, puns!
Having conquered the maze of spikes, Euan, Gavin, Heather and Stuart apply themselves to an even more daunting task: getting a door open! This goes on for a while. And then a while longer. But it’s still really entertaining, honest! And after that, exciting stuff happens! This episode includes: more mummy tongue twisters! New friends! Old friends! Ancient powers best left undisturbed! Ominous warnings! Exclamation marks! And more!
Having lost their gnomish friend, Euan, Gavin, Heather and Stuart plunge deeper into the temple in their search for stone tablets, antidote and cheap laughs at the expense of unfortunate rival explorers. What they find instead are impenetrable doors, a shrine to the humble capybara, and spikes. And without Shazam to help them, will they ever work out what that darn song is?